A complete visual novel engine for Unity: a story graph and a Ren’Py-like text script kept in sync, free-roam rooms, quests, game time, character routines, localization and saves — no code required at any point.
Slot-based save and load with its own JSON engine and zero dependencies. Atomic writes, per-slot backups, SHA-256 checksums, optional AES-256 encryption, and scene state from a component you tick.
A static logging API with eleven semantic levels, plus the Beasty Console: an editor window that classifies, filters and searches everything your project logs, with one-click IDE navigation.